How PS1-Era Final Fantasy Got Card Games So Right, Yet So Wrong
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How PS1-Era Final Fantasy Got Card Games So Right, Yet So Wrong

What is it that makes playthroughs of some RPGs so outrageously long? Sometimes, the main story itself is quite modest in length and veteran players breeze through it. Its the sidequests and minigames that are the true time sinks. Final Fantasy 15 players probably remember having to stop to engage with another sidequest every thirty seconds along the highways of the game.