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The Callisto Protocol failed because of the gameplay, CEO says
If you haven’t played The Callisto Protocol and you can lay hands on it today, I recommend heartily that you give it a shot. The opening sections are the strongest, when the monsters are fewer and further between, and you’re fighting for your life with only a scant couple of weapons and the game’s novel melee combat system. Heavily inspired by Dead Space, it serves as the ideal companion piece to the EA-published horror-action series, but Callisto, unfortunately, struggled to get started. Developer Striking Distance laid off a number of staff and the chances of a sequel now seem scant. Now, the CEO of The Callisto Protocol’s publisher Krafton says that the game failed to meet expectations due to issues within its core gameplay.
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