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22 years ago, The Thing videogame was completely broken, but not anymore
On paper, the original, 2002 version of The Thing videogame was a great idea. Officially sanctioned by John Carpenter himself, it served as a direct sequel to the 1982 movie, and combined the claustrophobic scares of Resident Evil with a psychological element that wouldn’t look out of place in modern multiplayer horror games. As the leader of a search party sent to find MacReady and co., any time you wanted, you could administer blood tests on your teammates to see if they had been replaced by a Thing doppelganger. It made for a terrific, slow-burn tension. Or at least it would have if the system wasn’t completely broken. Nightdive, the studio behind System Shock Remake and remasters of Doom 64 and Turok, knows this is a problem. Its upcoming The Thing Remastered has a super-smart solution.
Continue reading 22 years ago, The Thing videogame was completely broken, but not anymore
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