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Classic Rock Lovers
Classic Rock Lovers  
45 w

What was the first modern music festival?
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faroutmagazine.co.uk

What was the first modern music festival?

A storied beginning. The post What was the first modern music festival? first appeared on Far Out Magazine.
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Nostalgia Machine
Nostalgia Machine
45 w

‘Animal House’ Star Tim Matheson Talks Costar John Belushi’s Drug Addiction
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www.remindmagazine.com

‘Animal House’ Star Tim Matheson Talks Costar John Belushi’s Drug Addiction

He said he had an image of Belushi before working together that turned out to be false.
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Let's Get Cooking
Let's Get Cooking
45 w

Give Breakfast Burritos Another Layer Of Texture With One Crunchy Addition
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www.mashed.com

Give Breakfast Burritos Another Layer Of Texture With One Crunchy Addition

There's nothing like a breakfast burrito packed with all your favorite savory morning staples to start the day. Level it up even more with a crispy addition.
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Intel Uncensored
Intel Uncensored
45 w

California must be liberated from the clutches of the pedo cult!
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www.sgtreport.com

California must be liberated from the clutches of the pedo cult!

California must be liberated from the clutches of the pedo cult! https://t.co/3WHDs8qctD — Alex Jones (@RealAlexJones) December 1, 2024
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Intel Uncensored
Intel Uncensored
45 w

The  @adl  says the Greater Israel Project is a “conspiracy theory”.
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www.sgtreport.com

The @adl says the Greater Israel Project is a “conspiracy theory”.

The @adl says the Greater Israel Project is a “conspiracy theory”. Why don’t they get @CommunityNotes attention? pic.twitter.com/NR3yGXEQ60 — Stew Peters (@realstewpeters) December 1, 2024
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Intel Uncensored
Intel Uncensored
45 w

Democrats and media are afraid accountability is coming
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www.sgtreport.com

Democrats and media are afraid accountability is coming

by Rob and Andrew, America Outloud: During President Donald Trump’s first term in office, his focus was on “Making America Great Again“; this was after Barack Obama’s Administration just about destroyed everything that made the country great. In a second term, president-elect Trump will again focus on “Making America Great Again.” This following three and […]
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Intel Uncensored
Intel Uncensored
45 w

“Chemical Weather”, Geoengineering Watch Global Alert News
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www.sgtreport.com

“Chemical Weather”, Geoengineering Watch Global Alert News

from Dane Wigington: TRUTH LIVES on at https://sgtreport.tv/
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Conservative Satire
Conservative Satire
45 w ·Youtube Funny Stuff

YouTube
Thanks to Markets, Life is Pretty Good
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RetroGame Roundup
RetroGame Roundup
45 w

Old School Gamer Magazine Exclusive: Jared Hardy Talks Spyro the Dragon
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www.oldschoolgamermagazine.com

Old School Gamer Magazine Exclusive: Jared Hardy Talks Spyro the Dragon

Old School Gamer Magazine chats with game developer Jared Hardy, who discusses his role in the original Spyro the Dragon on PlayStation. Old School Gamer Magazine: Were you a gamer growing up? Jared Hardy: My sister and I had an Atari 2600 as little kids, and a few friends with a Nintendo (NES). I spent most of my tween allowance and chore money on arcade games, a Sega Genesis, and a small collection of cartridges. I exchanged some of these and early PC games (Wing Commander and Doom mods to mind) with friends in High School, and played Super Nintendo at their places. I played a couple of games on the Prodigy service and my dad’s BBS before the Internet reached any homes. Old School Gamer Magazine: How did you get involved in the industry? Hardy: I got a scholarship and some grants to go to USC, which I chose over UC Berkeley because they had better Arts and Cognitive Science minor programs available that I could balance with my Computer Science major, and animation cross-over curriculum with their prominent Cinema School. I went in with the intent of learning 3D art and AI programming to take into the video game industry, and by my Junior year in ’97 I wanted to go into IBM Research or any similar position. My Fine Art Minor credit load pushed me into an extra winter semester, so I was looking for a summer job and a school friend introduced me to this little known studio called Insomniac Games. I was employee ~13 at their Los Angeles office starting in May that summer, I interned there my last winter semester ’98. I remained in a mix of IT and Software Engineering positions there for 7 years, including orchestrating their entire IT infrastructure move and several expansions into their offices in Burbank, where they still operate today. Old School Gamer Magazine: What was your role on Spyro? Hardy: Information Technology and Network (IT) support, sorting and occlusion flagging (all necessary because they didn’t have any Z-buffer memory available on PlayStation 1), occasional Moby (our internal term for “mobile game objects” or characters) Level of Detail (LOD) model editing, and some Quality Assurance (QA) playthroughs. I helped with developing some more automatic occlusion and sorting tools in later games based on my experience using the manual 3D flagging tools on the first Spyro the Dragon game. Old School Gamer Magazine: Any fun stories or lessons learned? Hardy: Transparent polygons were the bane of my existence until Z-buffers and OpenGL-CPU shared memory pathways improved. I should have been more willing to throw away old work, because new technologies often superseded their need. The industry on average doesn’t re-use technology enough, because they tend to have high turn-over rates. Old School Gamer Magazine: How did this cycle help you become the developer you are today? Hardy: I learned a lot, including what not to do, and which development technologies would last longer, which is why I’m an online developer and DevOps Manager now. Old School Gamer Magazine: Any other things not widely known about the game that’ll connect fans with it in a new way? Hardy: The Spyro Reignited Trilogy reboot was completed by people working for or contracting with Toys for Bob that were part of the original Spyro team, especially the great Game Designer: Mike Stout. They had the memories of what made the game great outside the limits of then-current technology, and made sure the higher resolution version kept all those special details. Old School Gamer Magazine: How do you want the game to be remembered? Hardy: As a fun childhood memory, including by children today. Old School Gamer Magazine: What would you tell the Spyro version of yourself, if you could? Hardy: I can be a dragon?! Oh you mean the Spyro developer age version of myself? I would tell him: “Don’t get too caught up in this. It’s fun now, but corporations are ultimately about profit not people, so they’ll all eventually sell you out, or get bought by an entity that will do it for them. Organize your fellow workers democratically, early and often. Don’t resent SAG-AFTRA members for learning that lesson well before your own cohort, and thus are getting better pay for better preparation.” Old School Gamer Magazine: What was it like to be a part of Insomniac back then? Hardy: A lot of fun! We had a lot of good support from Universal and Sony early on, which soured from Universal during the transition to PlayStation 2, and made business considerations less fun later. Thankfully Sony remained a great supporter during the tumultuous PS2 and PS3 eras. It was definitely a smaller and tighter-knit team of friendly people until the Ratchet and Clank series took off, before the team expanded (possibly too rapidly) during the early PS3 era  Old School Gamer Magazine: Anything else you’d like to add? Hardy: I think everyone still in the game industry should Unionize, and form democratic worker owned and operated Cooperatives. The industry is bigger than Hollywood, yet they are much farther behind on basic worker rights and diversity. They should all have a greater share of the wealth they’re creating. The post Old School Gamer Magazine Exclusive: Jared Hardy Talks Spyro the Dragon appeared first on Old School Gamer Magazine.
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RetroGame Roundup
RetroGame Roundup
45 w

Dungeonette The New Adventure - A new game that's coming to the Amiga AGA / CD32 ( Friday 6th December 2024 Release ) +Demo
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www.indieretronews.com

Dungeonette The New Adventure - A new game that's coming to the Amiga AGA / CD32 ( Friday 6th December 2024 Release ) +Demo

Another Commodore Amiga news special, as long-time Amiga guru Adrian Cummings, creator of original titles such as Cyberpunks, Tin Toy, Doodlebug and many more. Has not only announced that 'Dungeonette  - The New Adventure' is coming Friday 6th December for the Amiga AGA/CD32, but we've also been informed you can play an early demo right now! A demo which gives you a first look at some
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