YubNub Social YubNub Social
    Advanced Search
  • Login

  • Day mode
  • © 2026 YubNub Social
    About • Directory • Contact Us • Privacy Policy • Terms of Use • Android • Apple iOS • Get Our App

    Select Language

  • English
Install our *FREE* WEB APP! (PWA)
Night mode
Community
News Feed (Home) Popular Posts Events Blog Market Forum
Media
Headline News VidWatch Game Zone Top PodCasts
Explore
Explore Jobs Offers
© 2026 YubNub Social
  • English
About • Directory • Contact Us • Privacy Policy • Terms of Use • Android • Apple iOS • Get Our App

Discover posts

Posts

Users

Pages

Group

Blog

Market

Events

Games

Forum

Jobs

Daily Caller Feed
Daily Caller Feed
2 yrs

REPORT: Police Launch Investigation After Officer Caught On Video Lighting Cigar While Straddling Handcuffed Suspect
Favicon 
dailycaller.com

REPORT: Police Launch Investigation After Officer Caught On Video Lighting Cigar While Straddling Handcuffed Suspect

A St. Louis police officer may have celebrated a little prematurely
Like
Comment
Share
Daily Caller Feed
Daily Caller Feed
2 yrs

NIH Quietly Altered Definition For Gain-Of-Function Research On Its Website, Former Fauci Aide Confirms
Favicon 
dailycaller.com

NIH Quietly Altered Definition For Gain-Of-Function Research On Its Website, Former Fauci Aide Confirms

'Confusion that people have about the generic term of gain-of-function'
Like
Comment
Share
Daily Caller Feed
Daily Caller Feed
2 yrs

Man Attacks Jewish Children On Streets Of New York City: REPORT
Favicon 
dailycaller.com

Man Attacks Jewish Children On Streets Of New York City: REPORT

'The investigation is ongoing'
Like
Comment
Share
SciFi and Fantasy
SciFi and Fantasy  
2 yrs

Halle Berry’s Instructions Are a Little Suspect in Never Let Go
Favicon 
reactormag.com

Halle Berry’s Instructions Are a Little Suspect in Never Let Go

News Never Let Go Halle Berry’s Instructions Are a Little Suspect in Never Let Go Nothing ominous about big piles of rope, right? By Molly Templeton | Published on May 16, 2024 Screenshot: Lionsgate Movies Comment 0 Share New Share Screenshot: Lionsgate Movies Once upon a time, a mom and her two sons lived in a house in the woods, and never went into the woods without holding onto a rope for dear life—until the kids got old enough to ask questions about this odd state of affairs. That, in essence, is the premise of Never Let Go, the latest film from director Alexandre Aja (The Hills Have Eyes). Momma (Halle Berry) and her kids Samuel (Anthony B. Jenkins) and Nolan (Percy Daggs IV) seem to be living way, way off-grid—in fact, maybe there isn’t even a grid anymore. Maybe the world ended. Maybe there are monsters in the woods that will get them if they ever let go of the rope. Maybe not. It’s a little hard to look at a premise like this and not think things like, “Wait, how many people died before they figured out the rope thing?” which then might lead a person to think, “Ah, yes, I see, the rope thing is not a real thing.” The trailer does seem to show monsters and creepy creatures (too many hands! too many hands!) but trailers are notoriously tricksy. As an Entertainment Weekly piece asks: What, exactly, are those monsters? Are the snakes we glimpse in the trailer real or symbolic? Berry, understandably, doesn’t want to spoil what’s to come when asked about what caused the end of the world. “That’s a big reveal of the movie that we shouldn’t give away,” she says, coyly. At any rate, Never Let Go joins a whole host of movies in which cabins are not a good place to be (Cabin in the Woods, Knock at the Cabin) and/or moms are having a really rough go of it post-(maybe) apocalypse (A Quiet Place, Bird Box). You can visit this terrifying cabin in theaters on September 27th.[end-mark] The post Halle Berry’s Instructions Are a Little Suspect in <i>Never Let Go</i> appeared first on Reactor.
Like
Comment
Share
SciFi and Fantasy
SciFi and Fantasy  
2 yrs

“The Mind Doesn’t Lie”— Star Trek: Discovery’s “Labyrinths”
Favicon 
reactormag.com

“The Mind Doesn’t Lie”— Star Trek: Discovery’s “Labyrinths”

Movies & TV Star Trek: Discovery “The Mind Doesn’t Lie”— Star Trek: Discovery’s “Labyrinths” We’re going back to the Archive in this week’s episode… By Keith R.A. DeCandido | Published on May 16, 2024 Comment 0 Share New Share This season of Discovery has been a mix of two storylines. There’s the search for the Progenitor tech that led to the creation of all humanoid life in the galaxy (spinning off of the revelations in TNG’s “The Chase”), which has been a fairly standard but quite enjoyable quest narrative, as Burnham and the gang use their big brains to search for clues that will lead them to putting all the literal puzzle pieces together to find the tech. And then there’s Moll, L’ak, and the Breen. This week mixes both storylines, and also introduces us to the Archive, a traveling library that exists outside of any political structure, and which is currently located in the Badlands. Introduced in DS9’s “The Maquis, Part II” as a turbulent, dangerous region wracked with plasma storms, it’s where Voyager was lost in “Caretaker,” and it’s where the Archive is located now. The Archive is where the last of the clues is, placed there by the Betazoid scientist, Marina Derex, in a volume entitled Labyrinth of the Mind. Not surprisingly, given that Betazoids are telepathic, the clue involves ENTERING BURNHAM’S BRAIN! Credit: CBS / Paramount+ That’s the fun part of the plot. Burnham is in a mindscape created by Derex but shaped by her own subconscious. The avatar that helps her through the mindscape looks like Book (though Book is dressed like Hy’Rell, the librarian who serves as Discovery’s guide through the Archive), and the mindscape itself is the Archive. The avatar gives Burnham some vague assistance, but she has to find her own way. She takes many a wrong turn—including believing it relates to the history around the Dominion War when the gaggle of scientists were examining the Progenitors, and also thinking it’s a maze she has to find her way through—before finally figuring it out. The fact that they’re in the Archive is a clue: The mindscape is dictated by what Burnham is thinking about, and what she’s focused on primarily is the current mission. So of course it took her to a place that looks like her current mission. The avatar looks like Book because she trusts him, though he acts nothing like Book (credit to David Ajala, who does a lovely job of playing not-Book when they ENTER BURNHAM’S BRAIN, as well as Book in the real world). Eventually, Burnham admits that she’s scared, specifically of failure. Which makes perfect sense, especially given that the first time we saw the character of Michael Burnham she failed pretty spectacularly and she’s been trying to make up for that failure ever since. But that’s what convinces the avatar that she’s worthy to get the final clue: the self-awareness and knowledge of her own limitations. So the avatar tells her where the final puzzle piece is and also gives her one other piece of knowledge, which they cut away from before we can hear what it is. Burnham wakes up only to find that all hell has broken loose. The Breen showed up in the Badlands, and—once it was clear that the Breen had no intention of moving peacefully through the Archive—were denied entry. And so they’re forcing their way in. One part of that plot is fun: Rhys (in charge because Rayner beamed over to the Archive with Culber once Burnham fell unconscious) has Discovery hide in the plasma storms in the hopes that the Breen won’t know they’re there. Then Reno, Tilly, and Adira work their technobabble magic to foil the Breen as much as possible. Nonetheless, the Breen do get a boarding party on board, and Rayner and Book have to hold them off while Culber protects Burnham’s unconscious form, and then Burnham leads them to the clue, getting off the Archive in the nick of time. I do want to pause here to sing the praises of Elena Juatco, who does a wonderful job playing Hy’Rell. As the child of librarians, and someone whose first job out of college was as an assistant editor for Library Journal magazine, I really loved seeing a librarian be a helpful and heroic character who is devoted to the preservation of knowledge, but not to an absurdist degree. As an example, they invite Book to join Burnham on the away team because they have an artifact from Kwejian. They want Book to provide context for it, and also offer to let him take it with him. My wife kept thinking that the Archive was going to be some sinister thing where they’d imprison Book in order to preserve him as the last survivor of Kwejian, and I’m so glad she was wrong, as that would’ve been tiresome. Instead, the Archive is what a library should be, and it’s a wonderful thing. It would’ve been nice if it had a few more ways of defending itself beyond “good shields and hide in the Badlands,” as I can’t imagine that the Breen Primarch is the first person to get cranky at them. Credit: CBS / Paramount+ Which leads us to where the episode falls down, and again, it’s the Breen. On the one hand, we get a great visual of the Breen all tapping their glowy staffs on the deck of the dreadnought in unison. It’s very effective and menacing in the same way that the Cybermen moving in stompy concert with each other on Doctor Who is effective. The thing is, on Who it conveys their menace as a united, mechanized front, where individualism is subsumed. Which would make sense for the Breen, given that they all look the same on the outside. Except the entirety of the plot line involving them is all about individuals: the Primarch being a dick, L’ak being the scion, Moll being his wife and therefore the only connection to the scion, and the scion being the only descendant of the monarch that has the legitimate claim. Every cliché is hit in this: the Primarch going back on his word because he’s the bad guy. And of course he made a special oath that no Breen would ever go back on, because societies in fiction always have some stupid-ass oath that they never go back on that is necessary to make the plot work, and half the time the bad guy goes back on the unbreakable oath to show what a piece of shit he is and I’m falling asleep just describing this incredibly tired storyline. Worse, when Moll tries to call the Primarch out on his dickishness, a fight ensues, and she kills him and then takes over, and I did not buy that for a nanosecond. One of the biggest problems with this season is that the ticking clock/competition for our heroes has not been that compelling. Moll and L’ak are just a couple of ex-Couriers who should not be able to run rings around an entire starship full of smart people. Nor should one of them be able to put herself into a position of power on a Breen dreadnought. I’ve said all along that Moll and L’ak reminded me of Honey Bunny and Pumpkin from Pulp Fiction. And that’s the problem—the characters played by Amanda Plummer and Tim Roth in that 1994 film would never have taken over, say, an Army regiment. Hell, those two characters were pretty much undone by bumping into two only-very-slightly smarter criminals in the diner they were robbing. And that’s the problem with Moll’s storyline here. Ever since the Breen showed up looking for the pair of them, she’s been punching way above her weight class and the scripts have insisted that she win those fights, and I have yet to actually buy it. At one point in “Labyrinths” Moll casually mentions that Discovery has the other four clues, which is the first time the Primarch even knows there are other clues. At that moment, the Primarch should’ve shot and killed Moll. Which, frankly, would’ve been fabulous, a great twist that actually would make sense. Usually what undoes criminals is getting too big for their britches, as it were, and getting hammered. Credit: CBS / Paramount+ The Primarch is perfectly happy to blow up the Archive, even though it has some important Breen artifacts, even though he swore on the bizarre-ass alien oath that he wouldn’t. So why does he even let Moll live? She’s proven to be untrustworthy and he’s got the bigger ship and now knows that Discovery has all but one of the clues. In the end, the Primarch confronts Burnham, and while the Breen half of that conversation is tiresome (swearing the stupid-ass oath and then going back on it), the Discovery half is a delight. Burnham agrees to hand over the completed puzzle (though not until after she’s activated it and had Zora record everything it provides, including stellar coordinates), and then creates the illusion of being blown up by activating the spore drive while they’re being fired on and venting plasma. Discovery now gets to proceed to the coordinates with two advantages: The Primarch thinks they’re destroyed and Burnham knows about the one more thing that the avatar told her before she woke up. One final note: This is yet another episode without Doug Jones as Saru, Emily Coutts as Detmer, and Oyin Oladejo as Owosekun. I know that the staff didn’t know this was the final season when they wrote and produced this season, but it’s still disappointing that we’re getting so little of these three—especially Saru, who is the best thing about Discovery. Sigh.[end-mark] The post “The Mind Doesn’t Lie”— <i>Star Trek: Discovery</i>’s “Labyrinths” appeared first on Reactor.
Like
Comment
Share
Gamers Realm
Gamers Realm
2 yrs

How to solve every Document Tube puzzle in Lorelei and the Laser Eyes
Favicon 
www.pcinvasion.com

How to solve every Document Tube puzzle in Lorelei and the Laser Eyes

The Document Tubes are one of the first recurring puzzles you’ll encounter and are exceptionally devious. Fear not; here’s how to solve every Document Tube puzzle in Lorelie and the Laser Eyes. Lorelei and the Laser Eyes: Document Tube Puzzle Guide Let me quickly explain how these puzzles work for those who just want a nudge in the right direction. There are five Document Tubes scattered around the Hotel, each with a name and three-digit code. You can’t open the Tubes without a crucial puzzle piece: the Architect’s Sketches. Fortunately, these are on a Drawing Board in the basement down a corridor by the toilets.  Screenshot: PC Invasion Once you’ve interacted with the bench the first time, you can review the information whenever you please from your Photographic Memory under the Notes tab. Each Architect’s Sketch has a name in the right corner, which ties to the relevant Document Tube....
Like
Comment
Share
Gamers Realm
Gamers Realm
2 yrs

FFXIV x Mountain Dew: How to get the Mountain Zu mount and other rewards
Favicon 
www.pcinvasion.com

FFXIV x Mountain Dew: How to get the Mountain Zu mount and other rewards

Final Fantasy XIV Online is no stranger to collaborations, but this might be the strangest one yet. To celebrate the release of the Dawntrail expansion in July, FFXIV is teaming up with Mountain Dew to offer exclusive in-game items. If you drink enough Mountain Dew, you can claim a free soda-themed mount and other items. This is only a limited-time collaboration that’s only available in certain regions, however, so keep reading to learn all the details about the FFXIV x Mountain Dew event. How to Get Mountain Dew Items in Final Fantasy XIV Image: Square Enix To get the Mountain Zu mount in Final Fantasy XIV, all you need to do is purchase a Mountain Dew product and redeem your code on the Mountain Dew Gaming website. You’ll earn points for every code that you enter, and the amount of points that you receive will vary based on the type of product that you purchase. A single bottle of Mountain Dew won’t earn as many points as a 12-pack, for example. Once ...
Like
Comment
Share
Gamers Realm
Gamers Realm
2 yrs

All movie poster solutions in Lorelei and the Laser Eyes
Favicon 
www.pcinvasion.com

All movie poster solutions in Lorelei and the Laser Eyes

Exploring the hotel will reveal many doors with a required passcode. Like most secrets, this one is hidden in plain sight. The various movie posters beside the locked doors are the secret to continuing in Lorelei and the Laser Eyes. All movie poster solutions Lorelei and the Laser Eyes’ various puzzles are randoised in one way or another. With the movie posters, the answers are the same, but the locations are different. So, to figure out the solutions, check the pictures and then the technique. Before you start to work out these solutions, you must first find the room with the empty video tapes in it. This is in the room coming from the left of your own room, which is accessed at the top of the main stairs with the key given to you by the butler. This is an early game point. Your room is 2014. Three Bells This movie poster is always at the top of the lift. It displays three bells but has no door beside it, which is a clever little trick. To open this move poster do...
Like
Comment
Share
Gamers Realm
Gamers Realm
2 yrs

How to get Neathiron in Diablo 4
Favicon 
www.pcinvasion.com

How to get Neathiron in Diablo 4

Masterworking has replaced the traditional blacksmith upgrades in favor of a system that feels extremely rewarding, as long as you are able to survive the most difficult challenges in the game. Here is how to get Neathiron in Diablo 4. Diablo 4: How to get Neathrion To max out your items through Masterworking in Diablo 4 Season 4 is by far one of the most fun and excruciating parts of the game – and I mean it in the best way possible. You see, we all know that Masterworking materials are obtained by playing and completing The Pit of Artificers runs, but you will eventually hit a rooftop if you cannot progress through its tiers. Image: Blizzard To face said challenge is very challenging indeed, but imagine doing it multiple times, with each run getting increasingly hard. Well, that is how you get Neathiron in Diablo 4 – a Masterworking material needed to Masterwork items all the way to rank 12 -, and can only be found after completing tier 60+ The Pit runs: Ma...
Like
Comment
Share
Daily Signal Feed
Daily Signal Feed
2 yrs

SOCIETAL ROT, Part 4: Urban Retail Stores Closing Because of Prosecutors’ Pro-Theft Policies
Favicon 
www.dailysignal.com

SOCIETAL ROT, Part 4: Urban Retail Stores Closing Because of Prosecutors’ Pro-Theft Policies

Third in a five-part series. Read part 1 here, part 2 here, and part 3 here. Societal rot is a choice. Do you think people have a right to their property? Of course. Do you believe that businesses have a right to charge people for their merchandise? Of course. Do city residents without cars rely on stores in their neighborhoods such as Walgreens, Target, and CVS for groceries, medicines, and other necessities? Obviously. Do city businesses provide jobs and tax revenues, and contribute to the life and health of a city’s essence?  Yes. Organized theft and shoplifting of city businesses that result in those businesses closing down are mislabeled as mere “quality of life” crimes by rogue prosecutors. A shoplifting-prevention security guard patrols a Miami Beach, Florida, Target department store on Oct. 31. (Photo: Jeffrey Greenberg/Universal Images Group/Getty Images) Are the policies that encourage this type of activity defensible? Not at all. So why are George Soros-funded rogue prosecutors doing just that? Societal rot is a choice. Tomorrow: The scourge of open-air drug markets The post SOCIETAL ROT, Part 4: Urban Retail Stores Closing Because of Prosecutors’ Pro-Theft Policies appeared first on The Daily Signal.
Like
Comment
Share
Showing 28124 out of 56670
  • 28120
  • 28121
  • 28122
  • 28123
  • 28124
  • 28125
  • 28126
  • 28127
  • 28128
  • 28129
  • 28130
  • 28131
  • 28132
  • 28133
  • 28134
  • 28135
  • 28136
  • 28137
  • 28138
  • 28139

Edit Offer

Add tier








Select an image
Delete your tier
Are you sure you want to delete this tier?

Reviews

In order to sell your content and posts, start by creating a few packages. Monetization

Pay By Wallet

Payment Alert

You are about to purchase the items, do you want to proceed?

Request a Refund